I just tested it, and the oak is still getting up. Maybe we do need a switch in 
the animation after all to make sure that this is always clean (loop = 
true/false). I think we will need a second version of NumberGlob in 
graphics/animation.cc for this.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug1480928/+merge/270540
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug1480928 into lp:widelands.

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