I just tested it, and the oak is still getting up. Maybe we do need a switch in the animation after all to make sure that this is always clean (loop = true/false). I think we will need a second version of NumberGlob in graphics/animation.cc for this. -- https://code.launchpad.net/~widelands-dev/widelands/bug1480928/+merge/270540 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug1480928 into lp:widelands.
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