>An easy solution would be to disallow two port spaces close to each other in 
>maps.

I dont agree, especially for AI - it can easily 'miss' a portspace so multiple 
port spaces even in a tight line is better for it....

-- 
https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.

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