I applied all code review comments now.

Apparently, my analyze of the problem was either flawed or incomplete, since 
this has been reproduced again even with this patch.

However, I still think it is useful to get this in, because the game logic 
should not depend on the refresh rate of the graphics. Next steps for the sync 
bug is to enable syncstream dumps through a option (instead of for debug or 
release builds) so that we can get debug data more easily. I'll prepare a 
branch for that soonish. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/lock_game_logic/+merge/285980
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