GunChleoc has proposed merging 
lp:~widelands-dev/widelands/bug-1556621-win-condition-translations into 
lp:widelands.

Commit message:
Moved win condition helper scripts into win_conditions directory.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1556621 in widelands: "Catalogs with overlapping source file"
  https://bugs.launchpad.net/widelands/+bug/1556621

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1556621-win-condition-translations/+merge/289019

This fixes the duplicate translations.

The scripts were in the superdirectory because we used to pick up any script 
that was in the win_conditions directory as a win condition. Since we now have 
an init.lua file to catalog the scripts, we don't need to keep the helper 
scripts in the superdirectory any more.
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1556621-win-condition-translations into 
lp:widelands.
=== modified file 'data/scripting/win_conditions/artifacts.lua'
--- data/scripting/win_conditions/artifacts.lua	2016-01-23 13:47:48 +0000
+++ data/scripting/win_conditions/artifacts.lua	2016-03-15 08:46:20 +0000
@@ -3,12 +3,12 @@
 -- =======================================================================
 
 include "scripting/coroutine.lua" -- for sleep
-include "scripting/win_condition_functions.lua"
+include "scripting/win_conditions/win_condition_functions.lua"
 include "scripting/formatting.lua"
 
 set_textdomain("win_conditions")
 
-include "scripting/win_condition_texts.lua"
+include "scripting/win_conditions/win_condition_texts.lua"
 
 local wc_name = "Artifacts"
 -- This needs to be exactly like wc_name, but localized, because wc_name

=== modified file 'data/scripting/win_conditions/collectors.lua'
--- data/scripting/win_conditions/collectors.lua	2016-01-28 05:24:34 +0000
+++ data/scripting/win_conditions/collectors.lua	2016-03-15 08:46:20 +0000
@@ -7,11 +7,11 @@
 include "scripting/formatting.lua"
 include "scripting/format_scenario.lua"
 include "scripting/table.lua"
-include "scripting/win_condition_functions.lua"
+include "scripting/win_conditions/win_condition_functions.lua"
 
 set_textdomain("win_conditions")
 
-include "scripting/win_condition_texts.lua"
+include "scripting/win_conditions/win_condition_texts.lua"
 
 local wc_name = "Collectors"
 -- This needs to be exactly like wc_name, but localized, because wc_name

=== modified file 'data/scripting/win_conditions/defeat_all.lua'
--- data/scripting/win_conditions/defeat_all.lua	2016-01-28 05:24:34 +0000
+++ data/scripting/win_conditions/defeat_all.lua	2016-03-15 08:46:20 +0000
@@ -3,11 +3,11 @@
 -- =======================================================================
 
 include "scripting/coroutine.lua" -- for sleep
-include "scripting/win_condition_functions.lua"
+include "scripting/win_conditions/win_condition_functions.lua"
 
 set_textdomain("win_conditions")
 
-include "scripting/win_condition_texts.lua"
+include "scripting/win_conditions/win_condition_texts.lua"
 
 local wc_name = "Autocrat"
 -- This needs to be exactly like wc_name, but localized, because wc_name

=== modified file 'data/scripting/win_conditions/endless_game.lua'
--- data/scripting/win_conditions/endless_game.lua	2016-01-28 05:24:34 +0000
+++ data/scripting/win_conditions/endless_game.lua	2016-03-15 08:46:20 +0000
@@ -3,11 +3,11 @@
 -- =======================================================================
 
 include "scripting/coroutine.lua" -- for sleep
-include "scripting/win_condition_functions.lua"
+include "scripting/win_conditions/win_condition_functions.lua"
 
 set_textdomain("win_conditions")
 
-include "scripting/win_condition_texts.lua"
+include "scripting/win_conditions/win_condition_texts.lua"
 
 local wc_name = "Endless Game"
 -- This needs to be exactly like wc_name, but localized, because wc_name

=== modified file 'data/scripting/win_conditions/endless_game_fogless.lua'
--- data/scripting/win_conditions/endless_game_fogless.lua	2016-01-28 05:24:34 +0000
+++ data/scripting/win_conditions/endless_game_fogless.lua	2016-03-15 08:46:20 +0000
@@ -3,11 +3,11 @@
 -- =======================================================================
 
 include "scripting/coroutine.lua" -- for sleep
-include "scripting/win_condition_functions.lua"
+include "scripting/win_conditions/win_condition_functions.lua"
 
 set_textdomain("win_conditions")
 
-include "scripting/win_condition_texts.lua"
+include "scripting/win_conditions/win_condition_texts.lua"
 
 local wc_name = "Endless Game (no fog)"
 -- This needs to be exactly like wc_name, but localized, because wc_name

=== modified file 'data/scripting/win_conditions/territorial_lord.lua'
--- data/scripting/win_conditions/territorial_lord.lua	2016-01-28 05:24:34 +0000
+++ data/scripting/win_conditions/territorial_lord.lua	2016-03-15 08:46:20 +0000
@@ -5,11 +5,11 @@
 include "scripting/coroutine.lua" -- for sleep
 include "scripting/messages.lua"
 include "scripting/table.lua"
-include "scripting/win_condition_functions.lua"
+include "scripting/win_conditions/win_condition_functions.lua"
 
 set_textdomain("win_conditions")
 
-include "scripting/win_condition_texts.lua"
+include "scripting/win_conditions/win_condition_texts.lua"
 
 local wc_name = "Territorial Lord"
 -- This needs to be exactly like wc_name, but localized, because wc_name

=== modified file 'data/scripting/win_conditions/territorial_time.lua'
--- data/scripting/win_conditions/territorial_time.lua	2016-01-28 05:24:34 +0000
+++ data/scripting/win_conditions/territorial_time.lua	2016-03-15 08:46:20 +0000
@@ -5,11 +5,11 @@
 include "scripting/coroutine.lua" -- for sleep
 include "scripting/messages.lua"
 include "scripting/table.lua"
-include "scripting/win_condition_functions.lua"
+include "scripting/win_conditions/win_condition_functions.lua"
 
 set_textdomain("win_conditions")
 
-include "scripting/win_condition_texts.lua"
+include "scripting/win_conditions/win_condition_texts.lua"
 
 local wc_name = "Territorial Time"
 -- This needs to be exactly like wc_name, but localized, because wc_name

=== renamed file 'data/scripting/win_condition_functions.lua' => 'data/scripting/win_conditions/win_condition_functions.lua'
=== renamed file 'data/scripting/win_condition_texts.lua' => 'data/scripting/win_conditions/win_condition_texts.lua'
=== modified file 'data/scripting/win_conditions/wood_gnome.lua'
--- data/scripting/win_conditions/wood_gnome.lua	2016-01-28 05:24:34 +0000
+++ data/scripting/win_conditions/wood_gnome.lua	2016-03-15 08:46:20 +0000
@@ -4,11 +4,11 @@
 
 include "scripting/coroutine.lua" -- for sleep
 include "scripting/table.lua"
-include "scripting/win_condition_functions.lua"
+include "scripting/win_conditions/win_condition_functions.lua"
 
 set_textdomain("win_conditions")
 
-include "scripting/win_condition_texts.lua"
+include "scripting/win_conditions/win_condition_texts.lua"
 
 local wc_name = "Wood Gnome"
 -- This needs to be exactly like wc_name, but localized, because wc_name

=== modified file 'utils/buildcat.py'
--- utils/buildcat.py	2016-03-09 09:10:36 +0000
+++ utils/buildcat.py	2016-03-15 08:46:20 +0000
@@ -60,7 +60,6 @@
     ] ),
     ( "win_conditions/win_conditions", [
         "../../data/scripting/win_conditions/*.lua",
-        "../../data/scripting/win_condition_texts.lua",
     ]),
     ("world/world", [
         "../../data/world/*.lua",

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