GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1556621-win-condition-translations into lp:widelands.
Commit message: Moved win condition helper scripts into win_conditions directory. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1556621 in widelands: "Catalogs with overlapping source file" https://bugs.launchpad.net/widelands/+bug/1556621 For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1556621-win-condition-translations/+merge/289019 This fixes the duplicate translations. The scripts were in the superdirectory because we used to pick up any script that was in the win_conditions directory as a win condition. Since we now have an init.lua file to catalog the scripts, we don't need to keep the helper scripts in the superdirectory any more. -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1556621-win-condition-translations into lp:widelands.
=== modified file 'data/scripting/win_conditions/artifacts.lua' --- data/scripting/win_conditions/artifacts.lua 2016-01-23 13:47:48 +0000 +++ data/scripting/win_conditions/artifacts.lua 2016-03-15 08:46:20 +0000 @@ -3,12 +3,12 @@ -- ======================================================================= include "scripting/coroutine.lua" -- for sleep -include "scripting/win_condition_functions.lua" +include "scripting/win_conditions/win_condition_functions.lua" include "scripting/formatting.lua" set_textdomain("win_conditions") -include "scripting/win_condition_texts.lua" +include "scripting/win_conditions/win_condition_texts.lua" local wc_name = "Artifacts" -- This needs to be exactly like wc_name, but localized, because wc_name === modified file 'data/scripting/win_conditions/collectors.lua' --- data/scripting/win_conditions/collectors.lua 2016-01-28 05:24:34 +0000 +++ data/scripting/win_conditions/collectors.lua 2016-03-15 08:46:20 +0000 @@ -7,11 +7,11 @@ include "scripting/formatting.lua" include "scripting/format_scenario.lua" include "scripting/table.lua" -include "scripting/win_condition_functions.lua" +include "scripting/win_conditions/win_condition_functions.lua" set_textdomain("win_conditions") -include "scripting/win_condition_texts.lua" +include "scripting/win_conditions/win_condition_texts.lua" local wc_name = "Collectors" -- This needs to be exactly like wc_name, but localized, because wc_name === modified file 'data/scripting/win_conditions/defeat_all.lua' --- data/scripting/win_conditions/defeat_all.lua 2016-01-28 05:24:34 +0000 +++ data/scripting/win_conditions/defeat_all.lua 2016-03-15 08:46:20 +0000 @@ -3,11 +3,11 @@ -- ======================================================================= include "scripting/coroutine.lua" -- for sleep -include "scripting/win_condition_functions.lua" +include "scripting/win_conditions/win_condition_functions.lua" set_textdomain("win_conditions") -include "scripting/win_condition_texts.lua" +include "scripting/win_conditions/win_condition_texts.lua" local wc_name = "Autocrat" -- This needs to be exactly like wc_name, but localized, because wc_name === modified file 'data/scripting/win_conditions/endless_game.lua' --- data/scripting/win_conditions/endless_game.lua 2016-01-28 05:24:34 +0000 +++ data/scripting/win_conditions/endless_game.lua 2016-03-15 08:46:20 +0000 @@ -3,11 +3,11 @@ -- ======================================================================= include "scripting/coroutine.lua" -- for sleep -include "scripting/win_condition_functions.lua" +include "scripting/win_conditions/win_condition_functions.lua" set_textdomain("win_conditions") -include "scripting/win_condition_texts.lua" +include "scripting/win_conditions/win_condition_texts.lua" local wc_name = "Endless Game" -- This needs to be exactly like wc_name, but localized, because wc_name === modified file 'data/scripting/win_conditions/endless_game_fogless.lua' --- data/scripting/win_conditions/endless_game_fogless.lua 2016-01-28 05:24:34 +0000 +++ data/scripting/win_conditions/endless_game_fogless.lua 2016-03-15 08:46:20 +0000 @@ -3,11 +3,11 @@ -- ======================================================================= include "scripting/coroutine.lua" -- for sleep -include "scripting/win_condition_functions.lua" +include "scripting/win_conditions/win_condition_functions.lua" set_textdomain("win_conditions") -include "scripting/win_condition_texts.lua" +include "scripting/win_conditions/win_condition_texts.lua" local wc_name = "Endless Game (no fog)" -- This needs to be exactly like wc_name, but localized, because wc_name === modified file 'data/scripting/win_conditions/territorial_lord.lua' --- data/scripting/win_conditions/territorial_lord.lua 2016-01-28 05:24:34 +0000 +++ data/scripting/win_conditions/territorial_lord.lua 2016-03-15 08:46:20 +0000 @@ -5,11 +5,11 @@ include "scripting/coroutine.lua" -- for sleep include "scripting/messages.lua" include "scripting/table.lua" -include "scripting/win_condition_functions.lua" +include "scripting/win_conditions/win_condition_functions.lua" set_textdomain("win_conditions") -include "scripting/win_condition_texts.lua" +include "scripting/win_conditions/win_condition_texts.lua" local wc_name = "Territorial Lord" -- This needs to be exactly like wc_name, but localized, because wc_name === modified file 'data/scripting/win_conditions/territorial_time.lua' --- data/scripting/win_conditions/territorial_time.lua 2016-01-28 05:24:34 +0000 +++ data/scripting/win_conditions/territorial_time.lua 2016-03-15 08:46:20 +0000 @@ -5,11 +5,11 @@ include "scripting/coroutine.lua" -- for sleep include "scripting/messages.lua" include "scripting/table.lua" -include "scripting/win_condition_functions.lua" +include "scripting/win_conditions/win_condition_functions.lua" set_textdomain("win_conditions") -include "scripting/win_condition_texts.lua" +include "scripting/win_conditions/win_condition_texts.lua" local wc_name = "Territorial Time" -- This needs to be exactly like wc_name, but localized, because wc_name === renamed file 'data/scripting/win_condition_functions.lua' => 'data/scripting/win_conditions/win_condition_functions.lua' === renamed file 'data/scripting/win_condition_texts.lua' => 'data/scripting/win_conditions/win_condition_texts.lua' === modified file 'data/scripting/win_conditions/wood_gnome.lua' --- data/scripting/win_conditions/wood_gnome.lua 2016-01-28 05:24:34 +0000 +++ data/scripting/win_conditions/wood_gnome.lua 2016-03-15 08:46:20 +0000 @@ -4,11 +4,11 @@ include "scripting/coroutine.lua" -- for sleep include "scripting/table.lua" -include "scripting/win_condition_functions.lua" +include "scripting/win_conditions/win_condition_functions.lua" set_textdomain("win_conditions") -include "scripting/win_condition_texts.lua" +include "scripting/win_conditions/win_condition_texts.lua" local wc_name = "Wood Gnome" -- This needs to be exactly like wc_name, but localized, because wc_name === modified file 'utils/buildcat.py' --- utils/buildcat.py 2016-03-09 09:10:36 +0000 +++ utils/buildcat.py 2016-03-15 08:46:20 +0000 @@ -60,7 +60,6 @@ ] ), ( "win_conditions/win_conditions", [ "../../data/scripting/win_conditions/*.lua", - "../../data/scripting/win_condition_texts.lua", ]), ("world/world", [ "../../data/world/*.lua",
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