GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1627767-SIGFPE
into lp:widelands.
Commit message:
Fixed division by 0 in the AI.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1627767 in widelands: "SIGFPE: wrong player target not seen or not
hostile"
https://bugs.launchpad.net/widelands/+bug/1627767
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1627767-SIGFPE/+merge/306785
Scout's huts/houses have an empty list of output ware types. So, when a
savegame is started and the AI gets assigned a formerly human player, the game
can crash.
--
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1627767-SIGFPE into lp:widelands.
=== modified file 'src/ai/defaultai.cc'
--- src/ai/defaultai.cc 2016-09-07 09:30:49 +0000
+++ src/ai/defaultai.cc 2016-09-26 17:50:07 +0000
@@ -4176,7 +4176,7 @@
return needed_type;
} else if (bo.total_count() == 0) {
return needed_type;
- } else if (bo.current_stats > 10 + 70 / bo.outputs.size()) {
+ } else if (!bo.outputs.empty() && bo.current_stats > 10 + 70 / bo.outputs.size()) {
assert(bo.last_building_built != kNever);
if (gametime < bo.last_building_built + 10 * 60 * 1000) {
// Previous building built less then 10 minutes ago
@@ -4204,7 +4204,7 @@
return BuildingNecessity::kNeeded;
} else if (bo.max_preciousness >= 10 && bo.total_count() == 2) {
return BuildingNecessity::kNeeded;
- } else if (bo.current_stats > (10 + 70 / bo.outputs.size()) / 2) {
+ } else if (!bo.outputs.empty() && bo.current_stats > (10 + 70 / bo.outputs.size()) / 2) {
return BuildingNecessity::kNeeded;
} else {
return BuildingNecessity::kNotNeeded;
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