I tested my proposed logic on a "one-world" island and it turned out the expedition found portspaces in secondary access although it doesn't per-se perform secondary island circling. This is because the map is a torus and the ship is reflected only onto the island again under various angles and situations. So it works!
Regarding your considerations, however, I would suggest a repetition probability of 25% (instead of 0). In this manner we could safely implement the improvements implied and work on more profound revisions later on. Would that find your agreement? -- https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436 Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp