I tested my proposed logic on a "one-world" island and it turned out the 
expedition found portspaces in secondary access although it doesn't per-se 
perform secondary island circling. This is because the map is a torus and the 
ship is reflected only onto the island again under various angles and 
situations. So it works!

Regarding your considerations, however, I would suggest a repetition 
probability of 25% (instead of 0). In this manner we could safely implement the 
improvements implied and work on more profound revisions later on. Would that 
find your agreement?

-- 
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the proposed merge of 
lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands.

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