So I'll leave the text as it is. Will try to test scenario 4 this evening. 
Sorry but I couldn't spare any time over the weekend yet. 
@GunChleoc there were some C# code changes in your original branch for 
introducing the new font renderer to empire 3 which are not part of this 
branch. So either you could add them to this branch as well or you just could 
leave them in the other branch and undo the texts there. But these changes 
should not be forgotten.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bugfix-empire-campaign/+merge/336074
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