I am not sure what code problem you have found but further testing shows 
no problem later in game with saves, the marble mine does not produce a 
debug message after 20 minutes and when a basic economy building is 
built but not occupied the AI starts building another of that building, 
so that was why there were 3 sawmills, 2 stonemasons, 2 bakeries and 2 
vineyards etc. most were started when the worker was on the way.


On 06/02/18 13:12, TiborB wrote:
> INDEED, I see a problem (in the code) now. I will fix and let you know...

-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1746481/+merge/337125
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1746481 into lp:widelands.

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