Review: Needs Fixing Hello Benedikt,
I played thfirsian scenario almost upto the end. here some remarks: * I was unable to locate the Portspace at the end of the game and the related building (Weaving Mill and Ship Builder) did not appera in the list of buildings. I assume the AI planted all the tip of the Iland with Trees?. I would create a bug for this one and attach the Savegame unless you can reproduce this on your own -> Needs fixing. * There is a time at the beginning where there ist no clear objective, being bored I build another Forester, and later was unable to build a reed farm -> now shovel. I already found Iron and gold but was unable to build the neede mines. Please define how much the Territory must be expanded or some other clear objective like "Find Iron and Gold". * The Map could need some more "decoration", like a ruin, some pepples, more preset trees etc. You can then refer to these in the scnario messages. When I can spare soem time I will do so and attach it to some ticket. Basic scenario play should not suffer. * I actually had the Idea of blocking an enemy via Trees myself. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp