Sorry for not responding earlier, it was a busy week. I changed the scenarios according to the comments, fixed the bug in collectors, and changed the buildcosts for the armor smithies so the upgrade is now a bit cheaper than a new small one. I renamed the brick burners house to brick kiln. There used to be two worker types "Clay Digger" and "Brick Burner"; I changed this a while ago so brick kiln and clay pit both need a Clay Burner as worker. I copied this logic from blackwood economy; it is a lumberjack that fells trees and a lumberjack making blackwood from them at the wood hardener, so I think clay pit and brick kiln should also have the same worker. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians.
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