Review: Approve playtest

Ok I did a playtest of four AI Players on Full Moon map. Beekeepers and fruit 
collectors were build in the vicinity of the relevant supporters.
However I noticed some things which I Need to analyze.
AI built very few claypits (only one AI built 2 of them still lacking clay 
extremely. This maybe fixed with Training, otherwise we Need to dig into the 
code.  
Vicinity of supporter (supporters_nearby in the code) currently seems to be 
defined in a way, that it is sufficient that the working Areas just overlap by 
one field this is not good in terms of efficiency of the supported building, 
Will try to analyze this and discuss it with Tibor
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisians-fix/+merge/343755
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