The bug was that request_->get_open_count() also seems to count wares that 
could be brought to the building at once if suddenly needed. Fixed this now by 
defining in the GUI that all wares beyond the player-defined limit are shown as 
missing unless they´re present.

>From left to right in the queue: Wares in the building (normal); wares on 
>their way (dark); missing completely (light). I reset the transparency for 
>missing wares to the trunk value.

Please also check wares that are already more or less monochrome (like coal, 
wheat, cloth), do you think the three states are distinguishable enough?
-- 
https://code.launchpad.net/~widelands-dev/widelands/inputwarequeue_display/+merge/350385
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/inputwarequeue_display into lp:widelands.

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