OK, refactored the building help so it now queries the highest resi for the 
given resource from the given TribeDescr and uses its representative_image. The 
barbarian scenario also uses representative_image for each resi now instead of 
fixed image paths.
There was no need to define an icon, as representative_image points to the 
first idle frame by default.
-- 
https://code.launchpad.net/~widelands-dev/widelands/rework-resource-indicators/+merge/353996
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