Oops, I just realized that I my commit log isn't quite correct.

GameMainMenuSaveGame actually uses GenericSaveHandler directly, not via 
SaveHandler. I did it this way, so the formatted message (to show the player if 
something went wrong) could be accessed without having to change SaveHandler to 
allow routing it through there. Basically SaveHandler is now only used for 
autosaves (timed and requested via lua scripts) and to store the current 
filename for use in the Save Menu.
-- 
https://code.launchpad.net/~widelands-dev/widelands/robust-saving/+merge/358220
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/robust-saving into lp:widelands.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : widelands-dev@lists.launchpad.net
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to