Notabilis has proposed merging 
lp:~widelands-dev/widelands/bug-1806903-worker-default-quantities into 
lp:widelands.

Commit message:
Fixing copy&paste bug with worker quantity defaults.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1806903 in widelands: "Default target number for soldiers/carriers too 
high/too low."
  https://bugs.launchpad.net/widelands/+bug/1806903

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1806903-worker-default-quantities/+merge/361155

Resetting the economy targets of workers (i.e., recruits and secondary 
carriers) resulted in strange amounts. The problem was a copy&paste bug when 
creating the relevant reset code. The code assigned the default economy amounts 
of the respective wares with the same description index, resulting in either 
small strange amounts (taken from some "random" ware) or the value 254 if no 
ware with the respective description index exists.
Fixed by calling the correct functions for workers instead of the ones for 
wares.
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1806903-worker-default-quantities into 
lp:widelands.
=== modified file 'src/logic/playercommand.cc'
--- src/logic/playercommand.cc	2018-12-13 07:24:01 +0000
+++ src/logic/playercommand.cc	2018-12-19 20:06:41 +0000
@@ -1375,8 +1375,8 @@
 void CmdResetWorkerTargetQuantity::execute(Game& game) {
 	Player* player = game.get_player(sender());
 	const TribeDescr& tribe = player->tribe();
-	if (player->has_economy(economy()) && game.tribes().ware_exists(ware_type())) {
-		const int count = tribe.get_ware_descr(ware_type())->default_target_quantity(tribe.name());
+	if (player->has_economy(economy()) && game.tribes().worker_exists(ware_type())) {
+		const int count = tribe.get_worker_descr(ware_type())->default_target_quantity();
 		player->get_economy(economy())->set_worker_target_quantity(ware_type(), count, duetime());
 	}
 }

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