I tested(?) it by enforcing a desync (modifying player.cc and using std::rand() 
as ID for new economies, then changing economy targets ingame). The new *.wse 
files were created and could be parsed by the python script. No idea what else 
can be tested.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-better-syncstreams/+merge/361922
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