The proposal to merge lp:~widelands-dev/widelands/cleanup-soundhandler into 
lp:widelands has been updated.

Commit message changed to:

Complete overhaul of the sound handler

- Extensive refactoring of the SoundHandler, FXSet and SongSet classes.
  Make it Widelands-agnostic.
- Categorize sound effects and overhaul the sound options to have
  separate sliders for music, UI sounds, chat messages, game messages
  and ambient sounds. Available both in-game and in the Fullscreen menu
  options.
- Memory saver: Only load sound effects when they are played for the
  first time and then keep them in memory until their category is
  cleared. Clear the ambient sounds when EditorGameBase gets destroyed
- Implement stereo position and distance for sounds emitted by map
  objects. This includes in-game messaages to the player that have been
  triggered by map objects.
- Remove the now obsolete commandline options - we only support
  --nosound now.
- Fix slider style for FSMenu sliders
- Website binaries no longer instantiate the global sound handler.
- Switch to ingame music set in netsetup and internet lobby, because
  just 1 song can get annoying while waiting for other players.
- The register_fx function now only uses the file path for identifying
  the files.
- Randomize the time last played on creation of fxset, to prevent
  ambient sound barrage when starting a new game.
- Rename g_soundhandler to g_sh for consistency with other global
  objects.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/cleanup-soundhandler/+merge/365001
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/cleanup-soundhandler into lp:widelands.

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