Diff comments:

> === modified file 'po/widelands/ar.po'
> --- po/widelands/ar.po        2019-03-08 07:26:52 +0000
> +++ po/widelands/ar.po        2019-05-03 01:59:08 +0000
> @@ -2574,7 +2574,7 @@
>  msgstr "العملاء على الشبكة:"
>  
>  #: ../../src/ui_fsmenu/internet_lobby.cc:64
> -msgid "List of games:"

Never change the contents of .po files. We have a shell script system for 
getting any new strings and merging the translations from Transifex.

> +msgid "List of open games:"
>  msgstr "قائمة اﻷلعاب:"
>  
>  #: ../../src/ui_fsmenu/internet_lobby.cc:65
> 
> === modified file 'src/ui_fsmenu/internet_lobby.cc'
> --- src/ui_fsmenu/internet_lobby.cc   2019-04-24 06:01:37 +0000
> +++ src/ui_fsmenu/internet_lobby.cc   2019-05-03 01:59:08 +0000
> @@ -63,7 +63,7 @@
>       // Text labels
>       title(this, get_w() / 2, get_h() / 20, _("Metaserver Lobby"), 
> UI::Align::kCenter),
>       clients_(this, get_w() * 4 / 125, get_h() * 15 / 100, _("Clients 
> online:")),
> -     opengames_(this, get_w() * 17 / 25, get_h() * 15 / 100, _("List of 
> games:")),
> +     opengames_(this, get_w() * 17 / 25, get_h() * 15 / 100, _("List of open 
> games:")),

I think we should simply call this "Open Games"

>       servername_(this, get_w() * 17 / 25, get_h() * 63 / 100, _("Name of 
> your server:")),
>  
>       // Buttons
> @@ -218,26 +218,30 @@
>       hostgame_.set_enabled(true);
>       joingame_.set_enabled(false);
>       std::string localservername = edit_servername_.text();
> +     std::string localbuildid = build_id();
>  
>       if (games != nullptr) {  // If no communication error occurred, fill 
> the list.
>               for (const InternetGame& game : *games) {
>                       const Image* pic;
> -                     if (game.connectable) {
> -                             if (game.build_id == build_id())
> -                                     pic = 
> g_gr->images().get("images/ui_basic/continue.png");
> -                             else {
> +                     if (game.connectable == INTERNET_GAME_SETUP && 
> game.build_id == localbuildid) {
> +                             // only clients with the same build number are 
> displayed
> +                             pic = 
> g_gr->images().get("images/ui_basic/continue.png");
> +                             opengames_list_.add(game.name, game, pic, 
> false, game.build_id);
> +                     } else if (game.connectable == INTERNET_GAME_SETUP && 
> +                             game.build_id.compare(0,6,"build-") != 0 && 
> localbuildid.compare(0,6,"build-") != 0) {

I'm not sure whether AppVeyor builds have an uppercase B here - we'll need to 
double-check.

> +                                     // only development clients are allowed 
> to see games openend by such
>                                       pic = 
> g_gr->images().get("images/ui_basic/different.png");
> -                             }
> -                     } else {
> -                             pic = 
> g_gr->images().get("images/ui_basic/stop.png");
> +                                     opengames_list_.add(game.name, game, 
> pic, false, game.build_id);
>                       }
>                       // If one of the servers has the same name as the local 
> name of the
>                       // clients server, we disable the 'hostgame' button to 
> avoid having more
>                       // than one server with the same name.
>                       if (game.name == localservername) {
>                               hostgame_.set_enabled(false);
> +                             InternetGaming::ref().format_and_add_chat("", 
> "", true,
> +                             (boost::format(_("A game named %s is already 
> running. Please choose a different name."))
> +                                     % game.name).str());
>                       }
> -                     opengames_list_.add(game.name, game, pic, false, 
> game.build_id);
>               }
>       }
>  }


-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1825932-open-games into lp:widelands.

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