Diff comments:

> 
> === modified file 'src/ai/ai_help_structs.h'
> --- src/ai/ai_help_structs.h  2019-05-25 08:20:22 +0000
> +++ src/ai/ai_help_structs.h  2019-05-31 11:03:05 +0000
> @@ -78,6 +78,7 @@
>       kUpgradeExtends,
>       kLogRefiner,
>       kIronMine,
> +     // TODO(Nordfriese): Someone should update the AI code to handle 
> buildings that need waterways enabled

The Ferry Yard is enabled only on maps with waterways allowed. It should get 
some special handling code, like the shipyard.
And the barbarian and frisian weaving mill are now enabled if seafaring and/or 
ferries are allowed (previously if and only if seafaring is allowed). Not sure 
if the AI automatically adapts to that change (esp. on maps with ferries 
allowed and seafaring forbidden) or some tweak is needed.

>       kNeedsSeafaring,
>       kSupportingProducer,
>       kNeedsBerry,


-- 
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