Thanks Galder for the provocative thread and Jonathan for your reflections
(in this thread and in issues elsewhere, past and present).

Galder -- I'm thinking about how to refactor your observations to make them
less personal, more general, easier to work with.
This issue and these patterns are not specific to {design | the foundation
| a developer/user feedback loop}, but the example you raise makes it
tangible.  Design is often an area that amplifies them - there's a reason
that *barn-raising* and *shed-painting* are analogies for very
different human tendencies...

You might call this class of interactions *feedback tropes* – like fiction
tropes <https://allthetropes.org/wiki/Main_Page>, there are thousands of
common ones, not just a handful. They are mostly not "excuses" [other than
what you numbered 5.x].  Many tropes which you mention but did not number
("don't change anything", "better than nothing [don't take forever]", "this
doesn't even scratch the surface [so why bother]", "what have you done for
us lately", "you are bad at this") are part of their own cycle.

Naming more of these tropes might help defuse tension and avoid spiralling
– most tropes have known and relatively straightforward resolutions.

I can also see how these two cycles can amplify one another, though it
doesn't need to be that way.  For instance, in the thoughtfully
detailed Phab tickets you linked, where both you and others participating
feel fed up for different reasons.

SJ
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