Dear all,
Those who know me or have read previous mails know that I like interactivity 
and augmented experiences. In the past, I have written mails to this list 
explaining why I think we are behind the needs of the people who come to our 
platforms for learning. That's why I'm writing you this text, which is not a 
newsletter, but might become one in the future.

Why interactivity, now
Large language models can already produce fluent encyclopedic prose on demand, 
so plain text is fast becoming a commodity. What they can't easily replicate is 
a structured, interactive way to explore a topic, something a reader 
manipulates, compares, and watches change. Humans learn in a variety of ways, 
and text is only one of those ways. A compelling story, a multimedia layer, 
something that can be touched by the reader makes the experience better. If 
Wikimedia projects want to stay places to learn rather than pages to skim, that 
layer of discovery is where we can add value an LLM chat window can't.
On the Basque Wikipedia we've spent the last few months building exactly that: 
interactive charts, maps, sliders, and even a wiki-race game, layered on top of 
our articles. A few recent examples below, in case other language communities 
want to copy the approach.
What we've recently built (some examples)

  *
Gizaki (Human: https://eu.wikipedia.org/wiki/Gizaki#Eboluzioa): a world 
population chart, and out-of-Africa interactive map 
(https://eu.wikipedia.org/wiki/Gizaki#Historiaurrea), a draggable human-anatomy 
slider and an interactive compared anatomy template, and a 100-square waffle 
chart to make proportions visible at a glance that loads information from 
Wikimedia Commons .tab files. We also added videos from our project Ikusgela, 
and the great OWID visualizer 
(https://commons.wikimedia.org/wiki/Commons:List_of_interactive_graphs), making 
this one of the richest articles in Wikipedia.
  *
Zaldia (Horse: https://eu.wikipedia.org/wiki/Zaldi#Taxonomia): a foldable 
cladogram ({{klado tolesgarri}}) readers expand themselves, and a horse-human 
skeleton comparison via {{Irudi interaktiboa}} that makes anatomical 
differences visible instead of just described 
(https://eu.wikipedia.org/wiki/Zaldi#Eskeletoa).
  *
Izurri Beltza (Black Death: 
https://eu.wikipedia.org/wiki/Izurri_beltza#Izurriaren_kronika): we replaced a 
static, hand-drawn plague map with a series of OSM-based interactive map ({{OSM 
kokapen mapa}}), so the epidemic's spread can be explored geographically. The 
text includes links to the map, and the map points to the text sections.
  *
Hiruwiki: (https://www.mediawiki.org/wiki/Hiruwiki) a growing family of vanilla 
JS/CSS math gadgets now with physics capabilities. Because you can learn more 
by manipulating a sound wave than just looking at the math formula: 
https://eu.wikipedia.org/wiki/Soinu#Soinu-uhinak.
  *
Interactive climate data: we have been expanding geographical articles from 
official census data, and recently we have added climate data for the United 
States and France articles. This data comes from official sources (i.e. NOAA), 
and can be updated montly with the last data. The visualization makes a point 
on climate change. Take a look to the article about Alabama 
(https://eu.wikipedia.org/wiki/Alabama#Klima) or Bordeaux 
(https://eu.wikipedia.org/wiki/Bordele#Klima).
  *
Up-to-date thematic maps: let's say that you read that in your town the Gini 
index is 27,9. How do you compare it to the rest of the province? We can make 
interactive maps from data in Commons: Gini index in Gipuzkoa: 
https://eu.wikipedia.org/wiki/Zerrenda:Gipuzkoako_udalerriak_Gini_indizearen_arabera.
 Income by county in Illinois: 
https://eu.wikipedia.org/wiki/Zerrenda:Illinoisko_konderriak_errentaren_arabera.
 These maps are generated from data that can be updated easily in Commons.

Copy it, and let's compare notes
If your community wants to try something similar, get in touch: we're happy to 
share the templates, Lua modules, and gadget code behind any of these, and to 
help adapt them to another wiki's needs. We'd also love to hear what 
interactive elements other projects are already building, so we can borrow from 
you too.
Best,
Galder
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