On Fri, Mar 24, 2000 at 01:44:29PM -0700, Philippe Moutarlier wrote:
> Lionel Ulmer <[EMAIL PROTECTED]> writes:
> > Well, as of now, OpenGL support with X 4.0 is plain broken (due to
> > some threading stuff). But OpenGL is NOT used when you are playing 3D
> > accelerated games, but Linux's libglide2x.so.
>
> Why ???  Almost all games support Opengl and that would give support
> to almost all type of cards .

Well, as of now, only Glide is correctly supported in Wine. 

I have a preliminary OpenGL patch lying comatose for a long time in
one of my development tree and planned to revive it with X 4.0.... But
then I got the pthread problem :-/

> I would think the bottleneck is to get an OpenGL working under both
> wine and X 4.0.

As said before, getting OpenGL working in Wine is not too difficult,
the problem is getting Wine and the version of OpenGL in X 4.0 to get
to work together.

> Looks like X will dump direct support for glide : glide will be
> accessed via opengl. I talked to Brian Paul : no support for
> libglide2x is planned.

Ah ? I thought I heard somebody from 3DFx saying they will release a
glide library (maybe libglide3x only) working with the DRI.

-- 
               Lionel Ulmer   -   [EMAIL PROTECTED]

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