Running Unreal 205 under wine, using the Glide driver, sound disappears after a
few seconds.  I get a FIXME: wave: NIY: loops (4294967295) in wavehdr.  So I
reran with -debugmsg +wave and I get this (my apologies for the large
attachment, it's not that big gzipped).
Are these buffer underruns harmful and causing the problem (buffer underruns
usually harmful, no?)?  If so why are they not FIXME's?  What is going on here? 
TFYT.

1.txt.gz

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