[EMAIL PROTECTED] wrote: > > On Mon, 26 Mar 2001, Gavriel State wrote: > > > This patch fixes several issues with the way OpenGL manages visuals: > > Something is not right, I think. Ordinary apps (Dmitry's About.exe, > say) look as if they were using a vga16 server - unless the pointer is > over the desktop: then the entire X display is black and white. > Without a desktop with managed moving the pointer over the app's window > radically changes the palette for the whole screen, but not to black and > white. With neither managed nor desktop, the pointer has no effect on > the palette. Argh. I'm getting the same behaviour in 8-bit mode on my NVidia card. I don't remember getting it when testing the 3dfx card I just loaned out to someone. Maybe I flubbed the 8-bit testing there... Can you tell me: - What video card you're using - What bit depth and resolution you've got - Whether the behaviour continues if you turn off the setup_opengl_visual() call in dlls/x11drv/x11drv_main.c - Whether notepad.exe exhibits the same behaviour (that's the only non game app I run on a regular basis for testing). > No doubt I am not well set up for DGA: DGA shouldn't matter for this stuff at all. > I haven't really looked into it much yet...maybe you will see right off > what you or I have done wrong? At a guess - the privately created ColorMaps need to take their initial colors from the Default Color Map? I'll try to have a further look into it tomorrow. Sorry for any wasted time. -Gav -- Gavriel State, CEO TransGaming Technologies Inc. http://www.transgaming.com [EMAIL PROTECTED]