> On Fri, Jan 11, 2002 at 07:16:30AM -0600, David D. Hagood wrote: > > I have an app that I use (Delorme's AAA MapNGo 4.0) that > uses ADPCM wave > > files to contain spoken information on attractions. I know > that Wine can > > access my sound system to play normal PCM wave files, as > MN4 also has > > speech synthesis that does work. However, any attempt to > play a ADPCM > > file results in the program pausing for a length of time, then > > continuing. I infer that this is because the lower levels > of Wine don't > > know how to handle ADPCM. [snip] > Try --debugmsg > +driver,+mmsys,+mci,+mmio,+mmtime,+mciwave,+msacm,+wave,+midi,+ > mmaux,+relay (they're all inside dlls/winmm/*). > > That should help a lot in finding what's missing.
Well, the ADPCM codec is not implemented in MSACM32 so it really can't work, can it? Anyway seeing the debug output can't hurt either.