On Wednesday 26 June 2002 23:19, Rob Browning wrote: > "Ian D. Stewart" <[EMAIL PROTECTED]> writes: > > When running Baldur's Gate with recent builds of Wine, the game plays > > but without any sound. Earlier build ran the game with wine. The > > last known good build from CVS appears to be 2002-05-21 21:45:00 EDT. > > This looks like it may be related to the patch mmsystem.c commited by > > Alexandre Tue May 21 2002 - 20:52:31 CDT? > > > > I have attached the output from 'wine --debugmsg trace+relay > > Baldur.exe' to the bug report. > > > > Please let me know if there is anything else I can do to assist in > > debugging this. > > I recently resurrected Baldur's Gate (with the TOSC add on) and got it > working pretty well here too (thanks all), with the one exception that > as of CVS June 22, it still locks up after playing any movie.
Yeah, I've seen that too. I have noticed that if you run wine --debugmsg trace+relay, Baldur's Gate slows to a crawl, *but* it doesn't lock up after playing movies. Don't know if that helps any developers or not... > While I > know you can truncate the movie files to get around this, How do you do that? > > (Also I've been running BGMain.exe -- would it be better to be running > Baldur.exe?) I don't know that there's that much difference, except that with Baldur.exe you get the haunting music at the beginning ;) Ian
