I'm getting some strange textures on HalfLife, Opposing Force, and Blue
Shift: Sample screen shots are here:
http://sktc.net/~wowbagger/ba_hazard10000.png
http://sktc.net/~wowbagger/ba_hazard10001.png
Specifically, any static texture is screwed up. Dynamic textures, like
water or "people" are OK.
Native GL apps, like Q3A, RTCW and UT are fine, which would tend to
exonerate the local GL.
This is running the CVS of Wine, updated a few hours ago (call it noon
US Central Daylight time 19 Oct 2002 (UTC-5)), and the main branch of
the DRI CVS, on a dual P3-1GHz machine.
I have tried coming up in single processor mode with no change in rendering.
Any pointers?