Running Q3A with OpenGL extensions on is ok for me. I'm using a Sparkle Geforce 4 MX with Nvidia 1.0-3123
> Does anybody have a simple Windows OpenGL app I can use for testing? > Or > a direction to begin looking in? > > I do know this - forcing OpenGL to go to indirect rendering does NOT > fix > the textures - they are still just as screwed up, just a lot slower. > > > ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com