Ever since upgrading to RH8.0, I've been getting the following errors when building Wine - even with a fresh CVS pull:

device.o: In function `DrawPrimitiveI':
/usr/src/wine/dlls/d3d8/device.c:392: undefined reference to `glMultiTexCoord2f'/usr/src/wine/dlls/d3d8/device.c:416: undefined reference to `glMultiTexCoord3f'/usr/src/wine/dlls/d3d8/device.c:516: undefined reference to `glMultiTexCoord2f'/usr/src/wine/dlls/d3d8/device.c:535: undefined reference to `glMultiTexCoord3f'/usr/src/wine/dlls/d3d8/device.c:730: undefined reference to `glClientActiveTexture'
/usr/src/wine/dlls/d3d8/device.c:764: undefined reference to `glMultiTexCoord4f'device.o: In function `setupTextureStates':
/usr/src/wine/dlls/d3d8/device.c:981: undefined reference to `glActiveTexture'
device.o: In function `IDirect3DDevice8Impl_SetRenderState':
/usr/src/wine/dlls/d3d8/device.c:2548: undefined reference to `glActiveTexture'
device.o: In function `IDirect3DDevice8Impl_SetTexture':
/usr/src/wine/dlls/d3d8/device.c:2977: undefined reference to `glActiveTexture'
device.o: In function `IDirect3DDevice8Impl_SetTextureStageState':
/usr/src/wine/dlls/d3d8/device.c:3156: undefined reference to `glActiveTexture'
collect2: ld returned 1 exit status
make[2]: *** [d3d8.dll.so] Error 1
make[2]: Leaving directory `/usr/src/wine/dlls/d3d8'


If I disable the build of the D3D system, Wine builds and runs.


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