>> well, better ;) >> my goal is to detect and active all capabilities on runtime and never bother >> again about declared/defined caps from gl headers (gl,glext,glx). >> For this we need an header where all defines and functions pointers are >> declared (as seen in d3dcore_gl.h) > >As said in another mail, I agree for glext.h but not for GL.h. Or >if we go that way, why not ship a 'valid' set of gl.h / glext.h / >glxext.h that are known to work instead of redoing all the >constants ?
No, i not want to redefine all constants, i'll only define needed defines and prototypes for compilation. For GL.h see my last mail >For example, we know that Raphael has a configuration where his >tree builds... Well, let him ship his .hs in Wine :-) lol why not, but i think sending the three (or two) headers in wine tree can be replaced by a "minimalist" header (only define what we need) for compilation > Lionel Raphael