> When IDirect3DImpl_CheckDeviceFormat reports that D3DFMT_DXT3 is
> supported then white blocks appear instead of the menuitems and
> glCompressedTexImage2D returns the error code 0x502 (GL_INVALID_OPERATION).

Can you paste here the output of 'glxinfo' ? If GLX does not support S3TC
texture compression, it should not return that 'D3DFMT_DXT3' is supported
(at least not before adding software decoding code :-) ).

      Lionel

-- 
                 Lionel Ulmer - http://www.bbrox.org/

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