> When IDirect3DImpl_CheckDeviceFormat reports that D3DFMT_DXT3 is > supported then white blocks appear instead of the menuitems and > glCompressedTexImage2D returns the error code 0x502 (GL_INVALID_OPERATION).
Can you paste here the output of 'glxinfo' ? If GLX does not support S3TC texture compression, it should not return that 'D3DFMT_DXT3' is supported (at least not before adding software decoding code :-) ). Lionel -- Lionel Ulmer - http://www.bbrox.org/