At 23:06 03/11/2003 +0100, Lionel Ulmer wrote: >> Trying to run valgrind on wine directx (running Unreal2 with nvidia openGL >> drivers) > >I think it's best to use software GL when using Valgrind... It is reported >to make the DRI crash and not support all syscalls needed by the NVIDIA GL >drivers. > >Anyway, I have a different issue : > >valgrind: vg_ldt.c:167 (vgPlain_do_useseg): Assertion (seg_selector & 7) == 7' failed.
that looks like an incorrect or corrupt segment selector (thread local storage). one possibility is that it is trying to use the GDT instead of the LDT - are you using WINE with NPTL? try it with NPTL disabled if you are... Seeya, Adam -- Real Programmers don't comment their code. If it was hard to write, it should be hard to read, and even harder to modify. These are all my own opinions.