Jonathan Wilson <[EMAIL PROTECTED]> writes: > ReactOS uses linker magic. > My point is that there is no valid reason for the WINE code in > kernel32 not to use RtlAllocateHeap since the WINE kernel32 code is > only intended to run on ReactOS (where RtlAllocateHeap is available) > and WINE (where RtlAllocateHeap is available). Therefore, re-writing > wine kernel32 to call RtlAllocateHeap instead of HeapAlloc and perhaps > changing WINE to do the linker forwarding foo (if such a thing is > possible) is a good solution.
There's no reason whatsoever to do that. HeapAlloc is a kernel function and it's perfectly OK to use it in kernel. It requires a bit of magic to link properly but that's not a problem. > As for libwine_unicode, I havent looked but I suspect that on real > windows, most of what libwine_unicode does is inside ntdll.dll > somewhere. Therefore, lets put the libwine_unicode code into wine > ntdll.dll, add the forwarding hooks needed from kernel32.dll that call > ntdll.dll and then make WINE apps call kernel32.dll instead of > libwine_unicode. It won't work, libwine_unicode is used in places that don't have access to ntdll (like the tools or the wine server). -- Alexandre Julliard [EMAIL PROTECTED]