On Sat, Jan 10, 2004 at 03:47:49PM -0500, Vincent Béron wrote: > Maybe Jason or Lionel or Rafael can take a look at how to prevent a > compilation problem here. I recall a push for including a set of GL > headers with Wine to get rid of all those compilation problems...
We can't really do this safely and cleanly except by generating our own GL headers... This is a bit what I do in the D3D1/7 code by using _WINE versions of all non-GL 1.2 enums. Basically, it's a mess and will stay like that for a quite long time. Lionel -- Lionel Ulmer - http://www.bbrox.org/