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Hash: SHA1
Hi,
Changelog:
- fix version string
- some fixes to ATI specific paths of set_tex_op (Christian need to complete
it)
- fix use of GL_SUPPORT(NV_TEXGEN_REFLECTION). I have used the wrong define,
i'll get a brown paper bag :(
Now Unreal(s) (UT2003,UT2004,U2) are more beautifulls :)
Regards,
Raphael
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? emacs
? test.c
Index: device.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/device.c,v
retrieving revision 1.111
diff -u -r1.111 device.c
--- device.c 19 May 2004 04:33:42 -0000 1.111
+++ device.c 11 Jun 2004 00:38:09 -0000
@@ -3703,7 +3703,7 @@
case D3DTSS_TCI_CAMERASPACENORMAL:
{
- if (GL_SUPPORT(GL_NV_texgen_reflection)) {
+ if (GL_SUPPORT(NV_TEXGEN_REFLECTION)) {
float s_plane[] = { 1.0, 0.0, 0.0, 0.0 };
float t_plane[] = { 0.0, 1.0, 0.0, 0.0 };
float r_plane[] = { 0.0, 0.0, 1.0, 0.0 };
@@ -3737,7 +3737,7 @@
case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
{
- if (GL_SUPPORT(GL_NV_texgen_reflection)) {
+ if (GL_SUPPORT(NV_TEXGEN_REFLECTION)) {
float s_plane[] = { 1.0, 0.0, 0.0, 0.0 };
float t_plane[] = { 0.0, 1.0, 0.0, 0.0 };
float r_plane[] = { 0.0, 0.0, 1.0, 0.0 };
Index: utils.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/utils.c,v
retrieving revision 1.23
diff -u -r1.23 utils.c
--- utils.c 2 Jun 2004 00:35:41 -0000 1.23
+++ utils.c 11 Jun 2004 00:38:12 -0000
@@ -1019,13 +1019,13 @@
glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
switch (opr1) {
- case GL_SRC_COLOR: opr1 = GL_ONE_MINUS_SRC_COLOR; break;
- case GL_ONE_MINUS_SRC_COLOR: opr1 = GL_SRC_COLOR; break;
- case GL_SRC_ALPHA: opr1 = GL_ONE_MINUS_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: opr1 = GL_SRC_ALPHA; break;
+ case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
+ case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
+ case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
+ case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
}
- glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr1);
- checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
+ glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
+ checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
break;
@@ -1135,12 +1135,12 @@
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); /* a3 = src1 alpha */
glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
- switch (opr1) {
- case GL_SRC_COLOR: opr1 = GL_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_COLOR: opr1 = GL_ONE_MINUS_SRC_ALPHA; break;
+ switch (opr) {
+ case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
+ case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
}
- glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr1);
- checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
+ glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
+ checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
break;
@@ -1158,11 +1158,11 @@
glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
switch (opr1) {
- case GL_SRC_COLOR: opr1 = GL_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_COLOR: opr1 = GL_ONE_MINUS_SRC_ALPHA; break;
+ case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
+ case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
}
- glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1);
- checkGLcall("GL_TEXTURE_ENV, opr2_target, opr1");
+ glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
+ checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
@@ -1218,11 +1218,11 @@
glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
switch (opr1) {
- case GL_SRC_COLOR: opr1 = GL_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_COLOR: opr1 = GL_ONE_MINUS_SRC_ALPHA; break;
+ case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
+ case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
}
- glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1);
- checkGLcall("GL_TEXTURE_ENV, opr2_target, opr1");
+ glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
+ checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
@@ -1678,13 +1678,13 @@
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
- checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
- glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
- checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
- glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
- checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
- glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
- checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
+ checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
+ glTexEnvi(GL_TEXTURE_ENV, opr1_target, GL_SRC_ALPHA);
+ checkGLcall("GL_TEXTURE_ENV, opr1_target, GL_SRC_ALPHA");
+ glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
+ checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
+ glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
+ checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
@@ -1717,16 +1717,16 @@
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
- glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
- checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
+ glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_COLOR);
+ checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_COLOR");
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
- checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
- glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
- checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
- glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
- checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
- glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_ONE_MINUS_SRC_ALPHA);
- checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_ONE_MINUS_SRC_ALPHA");
+ checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
+ glTexEnvi(GL_TEXTURE_ENV, opr1_target, GL_SRC_ALPHA);
+ checkGLcall("GL_TEXTURE_ENV, opr1_target, GL_SRC_ALPHA");
+ glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
+ checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
+ glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
+ checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Index: version.rc
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/version.rc,v
retrieving revision 1.2
diff -u -r1.2 version.rc
--- version.rc 14 May 2004 21:37:35 -0000 1.2
+++ version.rc 11 Jun 2004 00:38:13 -0000
@@ -21,7 +21,7 @@
#define WINE_FILEVERSION 5,3,0,900
#define WINE_FILEVERSION_STR "5.3.0.900"
#define WINE_PRODUCTVERSION 5,3,0,900
-#define WINE_PRODUCTVERSION_STR "5.3"
+#define WINE_PRODUCTVERSION_STR "5.3.0.900"
#define WINE_PRODUCTNAME_STR "DirectX"
#include "wine/wine_common_ver.rc"