> If we as a project are committed to doing 0.9, 1.0+ releases it means we > can't simply break code people are using to play their games for months > at a time and shrug it off After 1.0 there will be a stable and a development branch, the stable one for users, and the development one for new stuff, where it doesn't matter if things are broken for a while. A bit like the kernel with 2.4 stable and 2.5 full of broken/buggy stuff until 2.6 is ready, and so on. At least that's how most projects work.
Ivan.