I remember working on this a couple months ago.  I put the driver
detection in winmm.c, but that was wrong.  I can't remember exactly
what I was supposed to do to fix it...something like put the driver
detection in each driver.  I'm not really sure what that means or how
it would work if it does what I think it does.  Does it mean that we
load one driver, and if it doesn't detect its *nix counterpart then it
loads the next driver?  I would like to get to work on this task, so
if anyone has any pointers or ideas on this one, please let me know.


there were at that point two different discussions, which may boil down, someday, to the same thing:
1/ don't put driver detection in winmm. we want winmm to load drivers from the registry settings, so that it can be shared between, say, Wine and ReactOS. Each "OS" then decides how it's going to manage its drivers. Instead, for Wine, use a specific driver which will detect which hardware is present and then load the appropriate driver (and pass every message to it).
2/ most of current wine audio drivers look very similar and share a great deal of code. It may be interesting to only make a unique audio driver which is going to pickup the decent hardware interface in the underlying OS.


Note: that doing 1/ is still compatible with current drivers. You keep them as they are. By default, wine will get a unique driver (the proxy as described above). For power users, you can still configure the registry and install the "physical" driver you want to use (and be better performance wise).

If you want to get a glimpse at what a proxy driver should be, look inside dlls/winmm/wavemap (except for the driver loading, where you'll need to do it "by hand", as winmm does).

HTH
A+



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