On December 17, 2004 12:10 am, Raphael wrote: > On Friday 17 December 2004 01:01, Bill Medland wrote: > > (Jason?) > > > > Currently (after many weeks without concentrating) wine doesn't build; it > > fails in dlls/wined3d/drawprim.c line 594 with GL_TEXTURE0 undefined. > > > > That's because of the definition of GL_MULTITEXCOORD... in > > wined3d_private.h for the non-GL_VERSION_1_3 case. > > > > I can see a linguistically obvious fix that gets me thorugh the > > compilation but since I haven't the faintest idea about d3d and GL I > > don't know if it is correct, so I won't submit it. > > Hi Bill, > > can you try with this patch ?
Yes, that is the linguistically obvious patch and it allows compilation > > Regards, > Raphael -- Bill Medland mailto:[EMAIL PROTECTED] http://webhome.idirect.com/~kbmed