On Thursday 27 January 2005 22:51, Ann and Jason Edmeades wrote: > Hi Raphael,
Hi Jason :) > Get/SetRenderTarget in d3d9 cant be right - if has to go through wined3d, I know, it's only to get my demos at least starting before you and Oliver sent the real implementation > Note in the call to IWineD3DDevice_CreateVertexDeclaration you passed > through 9, I assume for the dx level, but we store that in the device or > directx impl already (cant remember which). Yes, in IWineD3D. i'm not happy with my idea but for now it works, i'm thinking about a more cleaner way to handle this (and using creation version don't seems a full robust solution) > In the wined3d version: > > Also, in the wined3d version please, please try to avoid using tabs, and > use spaces instead - the rest of the file does (unless I missed some as I > transferred them). Tabs are a real pain to work with if you ask me Sorry ... again i have to redo my emacs conf (or repair my broken kdevelop) Regards, Raphael
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