> fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 > to > 8 > fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 > to > 8
Hmmmm, a DDraw game that displays only black text in 8 BPP mode.... That looks suspiciously like the problem we have in AoE. Could you do a +ddraw trace and see if it uses GetDIB DDraw calls. If yes, it may be the same issue. Basically what I found out debugging AoE was that the game created a paletted surface without a palette attached, drew to it using the GetDIB calls and then standard ExtTextOut calls. Apparently, it was as if Windows has a default palette when doing this code-path. Wanted to test it in 'real' Windows but never had the time. Lionel (still in catch-up mode for old emails :-) ) -- Lionel Ulmer - http://www.bbrox.org/