Hi, <snip> >Uh, no, this doesn't help :-( > >Half-life supports only 16bpp(well, I can set it to other values with regedit, >but it seems to have no effect), fglrx supports 24bpp only.
No problem here. >I switched to the Xorg radeon driver which has 16 bpp support(the 2nd column >shows 16 now), and made sure that hl runs with 16bpp, but the error still >occurs. > Yes it don't work, because you speak about frame buffer (named Color buffer on traces) when you speak about 16bpp. I spoke about depth buffer <snip> > - Depth : 32 <---- Is half-Life still trying to get 32bpp????? Yes, but not 32bpp for frame buffer only for depth buffer (usually Z-buffer) >But even if it worked this way, this wouldn't be a good solution for ATI >users, because playing newer games with the "radeon" driver is horrible. >(e.g. Jedi Academy, gl-117, even tuxracer makes problems). > >Removing the failing check from Wine's opengl code doesn't help, it causes a >hard crash later. Yes because game expect 32bpp for Depth buffer and if game try to read directly into this buffer you'll have some problems Regards, Raphael