> trace:dinput:SysMouseAImpl_SetCooperativeLevel > (this=0x77c55f18,0x0008004c,0x00000006) > trace:dinput:SysMouseAImpl_SetCooperativeLevel cooperative level : > DISCL_FOREGROUND DISCL_NONEXCLUSIVE -----------^ > > And this means that the mouse cursor will NOT be hidden by DInput. So S3 > really uses the standard GDI cursor at the same time than DInput. > > This means that one (hacky) way to fix your issue would be to disable mouse > warping as soon as 'NONEXCLUSIVE' is given AND that the application did not > hide the mouse cursor itself. After, one just needs to hope the application > did not resort to setting an 'empty' mouse cursor :-)
> I wanted first to work on the real fix but as no-one answered my mail on > the XOrg list yet, I will maybe do the 'hacky' patch described above > waiting for things to move on the X11 side. Well, now we know at least what's going wrong. > > I don't know if this Demo works with Wine. The original S3 does a lot of > > checks on system dlls and such, which causes the game to refuse to run on > > Windows XP and Wine. Bluebyte has published a modified s3.exe which makes > > the game start on Windows 2K, Windows XP and (as a side effect) with > > Wine. I don't know how the demo behaves. > > Nope it does not work in Wine and neither does it on WinXP. But it works > fine in Win98 + QEMU :-) Interesting. The full version didn't work for me.(Win95 + qemu and WinXP + Qemu). What qemu version do you use? Many thanks for your help so far. Stefan