Andreas Mohr wrote:
Sure, but that's a moot point, since everybody will work as much on stuff
as he wants to see it progress, and that won't be too much in the Win16
case since it's of not too much interest as compared to Win32 (or probably
even Win64 relatively soon).

So, if john wants to play doom or duke, he either should know how to develop and contribute the code to get it working in wine, or have a friend that could do it for him? I ask because if everyone is trying to get their own stuff working (and in the process fixing other stuff that comes up along the way) who will have time to help the minority of people that want to play a classic game like duke or doom?


You're already sounding like the new marketing director of some random
major software company...
"we need FEATURES, FEATURES! Who cares about all that old crap..."

OOPS, didnt mean to come across that way. I was basically saying that it seems that way, as more people migrate to 64 (and away from 32), we need ot keep up with the times, and from a maintenance standpoint i think it would be much easier to maintain 1 set of code as opposed to 3. Which this has given me an idea that I will break down in the next email I send.


I don't really need to tell you that this attitude is rather wrong in the
Wine case, do I?

No, of course not! But I see that you already have lol.

Hmm, well, let me do it anyway :-)
People are often migrating to Linux PRECISELY BECAUSE newer Windows versions
are no alternative to them any more (old machines with insufficient
performance/compatibility with newer Windows versions).
And we better make sure we support their *older* Windows applications
to some extent in that case.

See next email

Dustin



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