On 6/4/05, Lionel Ulmer <[EMAIL PROTECTED]> wrote: > > * Quartz32 does not seem to support the divx codec the game uses. > > Here we should check what is wrong... Basically, check if this codec is > installed 'by default' in a Windows installation (if it's really DivX I > doubt it). If it's not in basic Windows, then the game must install the > codec itself and we need to check why it can't be used by our QUARTZ. >
Hi, Back to the original subject of the thread, do you think that improving quartz would be a challenging enough project? Jesse