--- Raphael <[EMAIL PROTECTED]> wrote: > On Monday 20 June 2005 04:18, Robert Lunnon wrote: > > I see the following X error (After fixing a bug in > utah GLX) > > > > trace:ddraw:initialize enabling DirectDraw HAL > > trace:ddraw:d3ddevice_init_at_startup Initializing > GL... > > @@Created GLX Context.. > > X Error of failed request: BadValue (integer > parameter out of range for > > operation) > > Major opcode of failed request: 143 (GLX) > > Minor opcode of failed request: 3 > (X_GLXCreateContext) > > Value in failed request: 0x21 > > Serial number of failed request: 7282 > > Current serial number in output stream: 7283 > > send_thread_signal 15 > > > > According to my GL log this request looks for > visual 33 (IE vid=33) this is > > a non GL visual since utah GLX is allocating > visuals 55 up on my system. I > > don't exactly know why wine should be trying to > Create a GL context from a > > non GL visual but there you are... > > > > > > Bob > > Hi, > > seems more a "ddraw problem" on way how glx context > is created :) > can you try d3d8 games to see if it works better ? >
It would be great if you could try the d3d9 patches too (http://directxwine.sourceforge.net/), I've changed the way pbuffers are created compared to d3d8 > Regards, > Raphael > ___________________________________________________________ How much free photo storage do you get? Store your holiday snaps for FREE with Yahoo! Photos http://uk.photos.yahoo.com