It may be nice to prove/test that the opengl32.dll implementation in wine works correctly -- but I agree that another translation layer does not sound nice...

"__WIN32_OPENGL__" is the compilation flag im using -- it can either be defined in the makefile (is not at present) or it is choosen by the presence of "__CYGWIN__ || WIN32" Any other/better ideas I'd love to put em in my patch (which I will be posting shortly -- trying to get it in under 64kb and remove useless dependencies -- you should be seeing it soon today)

Nick



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