> This looks like a really nasty heap corruption to me, and I'm afraid it's 
> beyond my knowledge. Can anyone of the ddraw/d3d people help me?

I think best would a +ddraw,+heap,+relay,+tid,+seh trace to be able to see
where the corruption may occur. And it's not because it crashes into DDraw
code that it's DDraw responsible for it :-)

        Lionel

-- 
                 Lionel Ulmer - http://www.bbrox.org/

Reply via email to