--- Jesse Allen <[EMAIL PROTECTED]> wrote:
> On 8/28/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Hi,
> > Just found the old mail, the following might be interesting:
> >
> > > Thanks, I've got the game running how Battlefront looked. Fonts are
> > > messed up, and some rendering problems, but it does run for me.
> > > Battlefront has a crashing problem I know Oliver knows how to fix.
> > Battlefield renders really fine if you disable the vertex shaders in
> > winecfg.
> > The only remaining Direct3D problem are some glitches with the smoke and the
> > explosions. The font troubles don't seem to be D3D related, as some fonts
> > are
> > shown correctly, for example the player names if you look at someone.
> >
> > From the D3D part it looks better than in cedega: Watter effect are better,
> > Pixel Shaders work nice, more stable(Cedega crashes my fglrx driver under
> > certain conditions).
> >
> > Remaining problems are: The game works only in Desktop mode, only 800x600,
> > the
> > mouse tends to leave the window. The sound doesn't work, and of course the
> > obvious font problem. And last, in the loading picture the Red and the Blue
> > channel seem switched, which gives the pictures some modern art touch ;-)
> >
> > Congrats to Oliver.
> >
> > Stefan
> >
>
>
> Well, I do have vertex shaders on. The problem I'm having with
> battlefield is that the screen moves 25% of the screen off the top and
> left sides and cutting off 25% of the bottom and right (black) when I
> get to the loading screen. If I can hit the buttons to enter the
> game, then it does it for 25% more of all the sides, and makes the
> game nearly unplayable.
This sounds like a clipping problem caused by using the backbuffer for
offscreen textures, which
version of battlefield are you running, I'll have a look to see how well the
demo's working.
>
> It's been reported to me that the fonts are now messed up in Warcraft
> 3 in D3D as well. I don't believe this was the case before.
>
> Jesse
>
>
>
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