On Sat, Oct 15, 2005 at 04:58:00PM +0200, Stefan Dösinger wrote:
> Hello,
> Just one question about thread safety: The openGL crash I am struggling with 
> seems related to threading:

Ahhhh, you fell again in the (in)famous multi-threaded D3D applications :-)

Alas, for now, this is an unsolved issue for which no clear plan is put in
place. So I guess it would be best to choose another game to do your DDraw
=> WineD3D port as neither DDraw not WineD3D support (yet) these kind of
applications.


         Lionel

-- 
                 Lionel Ulmer - http://www.bbrox.org/


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