Hello, > This should fix that problem. Works nice > Another thing: > Would it be better to determine the amount of videoRam when installing wine > and storing it in the registry or checking at runtime when > GetAvailableTextureMem is called? I'd suggest to determine it in IWineD3D::CreateDevice and store it in the IWineD3DDeviceImpl class.
How does this script work with multiple graphics cards? Stefan