Hello,
> This should fix that problem.
Works nice

> Another thing:
> Would it be better to determine the amount of videoRam when installing wine
> and storing it in the registry or checking at runtime when
> GetAvailableTextureMem is called?
I'd suggest to determine it in IWineD3D::CreateDevice and store it in the 
IWineD3DDeviceImpl class.

How does this script work with multiple graphics cards?

Stefan


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